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Digimon Frontier :: General :: Rules & Info :: Battle Rules
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 AuthorTopic: Battle Rules (Read 66 times)
Bien
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Joined: Aug 2008
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 Battle Rules
« Thread Started on Aug 1, 2008, 12:32pm »

//Battle Rules


Before attacking someone you must make sure your not saying that the attack hit, thats considered Godmodding. It is unfair to decide whether an attack hits or not. The person being attacked must follow the rules and make sure they follow them, you can't dodge 5 attacks in a row, unless your a higher level digimon.

//You may:

- Post your attacks and defenses at any time.
- Decide if attacks dealt upon your character/digimon hit, and how much damage is done.
- Describe your Digimon's attacks being initiated and your character's/Digimon's thoughts/feelings.

//You may NOT:

- Dodge every significant attack, or have attacks that hit do zero damage. This is poor justification, and very bad roleplaying. You should be realistic about attacks being dealt upon you.
- Decide whether your attacks hit or do any damage to your opponent
- Control your opponent in any way.
- Make Critical Hits without a Moderator�s or your opponent's consent (see below).
- Use an attack that is not already stated in your character profile. All attacks must be stated in your profile to use, if its not stated your not using it. To ensure this rule your Bio is automaticlly locked after being accepted.

//Also

- If you use a special attack, your description of the attack should be sufficient to justify it. Simply saying 'He used the mega clash move' and then saying OOC 'Go check my profile to see it's effects' should be avoided. This is bad writing and justification skills.
- Meta gaming should also be avoided in this style of sparring. This is where you adjust what you do IC to take account of what you either only know OOC, or want to do OOC. For instance, if your character does not know that someone is psychic, then OOC you read his or her profile and put up a psychic barrier IC without good cause.

//You may NOT:

- Portray your opponent unrealistically. That is, don't portray them like some idiot that meekly accepts your attacks and then begs for mercy. (Which means you have no control of what your opponent can do)
- Kill, or delimb. These require special permissions from the opponent, where instead of asking for a critical hit post, you ask for either a delimb, or a kill.

//Critical Hits

- The Staff member deciding that one side is clearly overwhelming the other in terms of damage.
- The Staff member punishing you for sparring incorrectly or breaking a rule.
- Your opponent deciding that it's only fair given how the spar is going to allow such a post (this is rare, but usually very honorable and to be encouraged).

//Winner

1. Creativity/Strategy. The original ideas and thoughts behind the post.
2. Description. How well you write up the attack. How well you define it, describe it and so forth.
3. Justification. How well you justify your attack and explain why it's valid.
4. Awareness. Taking into account character, attack and environmental aspects.
5. Respect. How you are behaving OOC to your opponent.
6. And to see if you didn't break any rules, if you broke the rules im sorry to say you loose.

A lack of description, justification or awareness by one player can allow holes to be exploited if the other player uses a creative strategy.
« Last Edit: Aug 15, 2008, 11:07am by Bien »Link to Post - Back to Top  IP: Logged
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